Diploma in Sound Engineering

Diploma in
Sound Engineering

Sound Engineering Courses in Mumbai 2024

Curriculum

  • Vibrations to Sound
  • Propagation of Sound
  • Speed of Sound
  • Waveforms – Sine, Square, Triangle, Sawtooth, Semisine
  • Amplitude, Wavelength, Frequency, Calculation of Wavelength from frequency
  • Human Hearing & Psychoacoustics
  • Concept
  • Types – Vu, dBFS, PPM, LUFS, the ‘K’ System
  • Phase, Stereo Spread, Spectral Analysis
  • Applications
  • Types
  • Construction & Principle
  • Polar Patterns
  • Microphone Techniques
  • Stereo Microphone Techniques
  • Signal Path
  • Analogue and Digital Consoles
  • Inline and Split Consoles
  • Channel Strips
  • Input and Output Routing
  • Auxes and Busses
  • Master Section
  • Control Surfaces
  • Introduction
  • Menus, Options and Preferences
  • Input & Output Routing
  • ASIO & CORE Audio Optimisation
  • Toolbars & Transport
  • Tracks – Audio, MIDI, Instrument
  • DAW Console
  • Signal Routing (internal & external)
  • Bus & Aux
  • Plugins
  • Master Section
  • Editing & Fades
  • Keyboard Shortcuts
  • Session Pool & File Management
  • Importing & Exporting Files & Session
  • Rendering Options
  • Microphone Placement Techniques (Practicals)
  • Input Gain (Consoles & Preamps)
  • Lead Vocal
  • Backing Vocals & Chorus
  • String Instruments
  • Wind Instruments
  • Percussion Instruments
  • Drums
  • Speaker (Guitars & Bass)
  • Studio Session Management
    • Concept
    • Concept of Balance
      Levels – Dynamic Range – Using Compression and Gain
      Tonal – EQ
      Ambience – Reverb
      Modulation – Delay, Flange, Phasing, Distortion
    • Panorama

Concept and PAN Law
L-C-R Panning
Mix in Mono
Phase Consistency

  • The Master Channel
  • Delivery of Mix and Formats
  • History of Music Business
  • Functions of a Record Label
  • Introduction to Intellectual Property Rights
  • Copyrights & Agreements
  • Online Music Business
  • Management of Content & Aggregators
  • Concept
  • Sound Design
  • Foley effects
  • Film and Video Formats
  • Sync & Non Sync Effects, Digetic/Non-Diegetic Sounds, Leitmotif
  • Track Laying – Practicals
  • Foley – Practicals
  • Sync, Non-Sync, Diegetic/Non-Diegetic Sounds
  • Location Sound
  • ADR
  • Concept
  • dB SPL, dBv, dBu, dBm
  • Dynamic Range, Signal to Noise Ratio, Headroom
  • Weighted Average (dBa, dBc)
  • Boundary Effect
  • Inverse Square Law – Demonstration using a Loudspeaker
  • Impedance, Standard Operating Levels
  • Cables
  • Connectors
  • Applications
  • Soldering Cables & Connectors (Practical)
  • Using a Multimeter (Practical)
  • Types – Active, Passive
  • Drive Units
  • Crossovers
  • Cabinets
  • Wiring & Setups
  • Placement Setup & Calibration for Stereo, 5.1, 7.1, Auro 3D & Atmos
  • A/D – D/A Conversion
  • Sample Rate, Bit Depth, Bitrate
  • Quantization, Dither
  • Nyquist
  • Digital Protocols
  • Digital Cables
  • Introduction to Acoustics
  • Absorption, Diffusion, Reflection
  • Isolation
  • Room Modes
  • RT-60
  • Sepermeryer Ratios
  • Studio Construction – Walls and Partitions
    a) Design Layout
    b) Sound Proofing,
    c) Acoustic Treatment – Panels
    d) Wiring Layout for Audio
    e) Wiring Layout for Electricals
    f) Electrical Load Distribution and Circuits
    g) Door and Windows
    h) Air Conditioning
    i) Room Calibration
  • Studio Construction Project (Virtual)
  • Dynamics
  • EQ
  • Reverbs
  • Delay
  • Phasing
  • Flanging
  • Distortion
  • Stereo Spread
  • Gain and Amplification
  • Parallel Processing
  • Signal Drive
  • Saturation
  • Concept
  • Mastering vs Mixing
  • Prerequisites for a Mastering Session
  • Audio Restoration
  • Mastering Chain (Analogue and Digital)
  • Stereo Imaging
  • Volume, Loudness and Limiting
  • Dither
  • Delivery File Formats
  • Understanding Live Sound
  • Open Air vs Closed Space Acoustics
  • Live Sound Equipments
  • Line Array Systems
  • Power Requirements
  • Preparing and Managing a Live Session
  • Dialogue Cleaning
  • Session Management
  • Mixing – Stereo, 5.1, 7.1 & Dolby Atmos
  • Delivery for OTT, Broadcast & Theatre
  • Vibrations to Sound
  • Propagation of Sound
  • Speed of Sound
  • Waveforms – Sine, Square, Triangle, Sawtooth, Semisine
  • Amplitude, Wavelength, Frequency, Calculation of Wavelength from frequency
  • Human Hearing & Psychoacoustics
  • Concept
  • dB SPL, dBv, dBu, dBm
  • Dynamic Range, Signal to Noise Ratio, Headroom
  • Weighted Average (dBa, dBc)
  • Boundary Effect
  • Inverse Square Law – Demonstration using a Loudspeaker
  • Impedance, Standard Operating Levels
  • Concept
  • Types – Vu, dBFS, PPM, LUFS, the ‘K’ System
  • Phase, Stereo Spread, Spectral Analysis
  • Applications
  • Cables
  • Connectors
  • Applications
  • Soldering Cables & Connectors (Practical)
  • Using a Multimeter (Practical)
  • Types
  • Construction & Principle
  • Polar Patterns
  • Microphone Techniques
  • Stereo Microphone Techniques
  • Types – Active, Passive
  • Drive Units
  • Crossovers
  • Cabinets
  • Wiring & Setups
  • Placement Setup & Calibration for Stereo, 5.1, 7.1, Auro 3D & Atmos
  • Signal Path
  • Analogue and Digital Consoles
  • Inline and Split Consoles
  • Channel Strips
  • Input and Output Routing
  • Auxes and Busses
  • Master Section
  • Control Surfaces
  • A/D – D/A Conversion
  • Sample Rate, Bit Depth, Bitrate
  • Quantization, Dither
  • Nyquist
  • Digital Protocols
  • Digital Cables
  • Introduction
  • Menus, Options and Preferences
  • Input & Output Routing
  • ASIO & CORE Audio Optimisation
  • Toolbars & Transport
  • Tracks – Audio, MIDI, Instrument
  • DAW Console
  • Signal Routing (internal & external)
  • Bus & Aux
  • Plugins
  • Master Section
  • Editing & Fades
  • Keyboard Shortcuts
  • Session Pool & File Management
  • Importing & Exporting Files & Session
  • Rendering Options
  • Introduction to Acoustics
  • Absorption, Diffusion, Reflection
  • Isolation
  • Room Modes
  • RT-60
  • Sepermeryer Ratios
  • Studio Construction – Walls and Partitions a) Design Layout b) Sound Proofing, c) Acoustic Treatment – Panels d) Wiring Layout for Audio e) Wiring Layout for Electricals f) Electrical Load Distribution and Circuits g) Door and Windows h) Air Conditioning i) Room Calibration
  • Studio Construction Project (Virtual)
  • Microphone Placement Techniques (Practicals)
  • Input Gain (Consoles & Preamps)
  • Lead Vocal
  • Backing Vocals & Chorus
  • String Instruments
  • Wind Instruments
  • Percussion Instruments
  • Drums
  • Speaker (Guitars & Bass)
  • Studio Session Management
  • Dynamics
  • EQ
  • Reverbs
  • Delay
  • Phasing
  • Flanging
  • Distortion
  • Stereo Spread
  • Gain and Amplification
  • Parallel Processing
  • Signal Drive
  • Saturation
    • Concept
    • Concept of Balance Levels – Dynamic Range – Using Compression and Gain Tonal – EQ Ambience – Reverb Modulation – Delay, Flange, Phasing, Distortion
    • Panorama
Concept and PAN Law L-C-R Panning Mix in Mono Phase Consistency
  • The Master Channel
  • Delivery of Mix and Formats
  • Concept
  • Mastering vs Mixing
  • Prerequisites for a Mastering Session
  • Audio Restoration
  • Mastering Chain (Analogue and Digital)
  • Stereo Imaging
  • Volume, Loudness and Limiting
  • Dither
  • Delivery File Formats
  • History of Music Business
  • Functions of a Record Label
  • Introduction to Intellectual Property Rights
  • Copyrights & Agreements
  • Online Music Business
  • Management of Content & Aggregators
  • Understanding Live Sound
  • Open Air vs Closed Space Acoustics
  • Live Sound Equipments
  • Line Array Systems
  • Power Requirements
  • Preparing and Managing a Live Session
  • Concept
  • Sound Design
  • Foley effects
  • Film and Video Formats
  • Sync & Non Sync Effects, Digetic/Non-Diegetic Sounds, Leitmotif
  • Track Laying – Practicals
  • Foley – Practicals
  • Sync, Non-Sync, Diegetic/Non-Diegetic Sounds
  • Location Sound
  • ADR
  • Dialogue Cleaning
  • Session Management
  • Mixing – Stereo, 5.1, 7.1 & Dolby Atmos
  • Delivery for OTT, Broadcast & Theatre

Welcome to our sound engineering courses design by School of Bollywood Music Mumbai specially for you, where you can find information about our top-notch sound engineering courses designed to help you master the art of audio production.

Our sound engineering courses are ideal for individuals who are passionate about audio production and looking to make a career in the music, film, and television industry.

Our sound engineering courses are taught by experienced professionals with years of experience in the audio production industry. They will provide you with hands-on training in the use of state-of-the-art equipment and software used by industry professionals.

At our sound engineering courses, we offer both online and on-campus training, so you can choose the format that best suits your learning needs. Our curriculum is constantly updated to keep up with the latest trends and technologies in the audio production industry. You will learn how to use digital audio workstations, microphones, mixers, and other equipment to create professional-quality audio productions.

Upon completion of our sound engineering courses, you will have the skills and knowledge necessary to launch a successful career in the sound engineering industry. Our students have gone on to work in a variety of profiles, including recording studios, film and television production companies, and live sound companies.

If you’re ready to take your passion for audio production to the next level, enroll in one of our sound engineering courses today!

Scope of Sound Engineering

Are you looking forward to make a career in sound engineering? Do you want to know more about what sound engineering is and the opportunities it presents?
Sound engineering is a field that has seen significant growth in recent years, thanks to the rise of digital media and advancements in technology. Sound engineers play a crucial role in the music, film, television, gaming, and broadcasting industries, ensuring that sound quality is top-notch.

Sound engineering involves recording, editing, mixing, and mastering sound to produce high-quality audio. This process requires a deep understanding of acoustics, sound theory, and the technical aspects of sound equipment. Sound engineers are responsible for capturing and enhancing sound, creating sound effects, and balancing audio levels to create a seamless listening experience for audiences.

Sound engineering presents a wide range of career opportunities. From music production to live sound mixing, film sound design to audio engineering for games, sound engineering is a versatile field that offers many exciting career paths. With the rise of podcasting, virtual and augmented reality, and other forms of immersive media, the demand for sound engineers is only growing.

To pursue a career in sound engineering, you’ll need a strong foundation in math, physics, and computer science, as well as a passion for music and sound. A diploma or certification course in sound engineering or a related field can be helpful, but many successful sound engineers have learned through hands-on experience and internships provided by School of Bollywood Music.

Role of Sound Engineer

A sound engineer designs and manages outputs and sound levels, takes care of handling physical sound equipment like microphones and amps and is responsible for the technical side of a live performance or a recording.

Among others, a sound engineer is responsible for the following activities:

  • Sound Design
  • Pitch Correction
  • Recording
  • Editing and Mixing
  • Mastering

Career Opportunities in Sound Engineering

If you’re looking to step into the Sound Engineering field, then School of Bollywood Music is here to help you in a variety of fields such as advertising firms, animation, radio stations, movies, multimedia, gaming, and more.

  • Vibrations to Sound
  • Propagation of Sound
  • Speed of Sound
  • Waveforms – Sine, Square, Triangle, Sawtooth, Semisine
  • Amplitude, Wavelength, Frequency, Calculation of Wavelength from frequency
  • Human Hearing & Psychoacoustics
  • Concept
  • Types – Vu, dBFS, PPM, LUFS, the ‘K’ System
  • Phase, Stereo Spread, Spectral Analysis
  • Applications
  • Types
  • Construction & Principle
  • Polar Patterns
  • Microphone Techniques
  • Stereo Microphone Techniques
  • Signal Path
  • Analogue and Digital Consoles
  • Inline and Split Consoles
  • Channel Strips
  • Input and Output Routing
  • Auxes and Busses
  • Master Section
  • Control Surfaces
  • Introduction
  • Menus, Options and Preferences
  • Input & Output Routing
  • ASIO & CORE Audio Optimisation
  • Toolbars & Transport
  • Tracks – Audio, MIDI, Instrument
  • DAW Console
  • Signal Routing (internal & external)
  • Bus & Aux
  • Plugins
  • Master Section
  • Editing & Fades
  • Keyboard Shortcuts
  • Session Pool & File Management
  • Importing & Exporting Files & Session
  • Rendering Options
  • Microphone Placement Techniques (Practicals)
  • Input Gain (Consoles & Preamps)
  • Lead Vocal
  • Backing Vocals & Chorus
  • String Instruments
  • Wind Instruments
  • Percussion Instruments
  • Drums
  • Speaker (Guitars & Bass)
  • Studio Session Management
    • Concept
    • Concept of Balance Levels – Dynamic Range – Using Compression and Gain Tonal – EQ Ambience – Reverb Modulation – Delay, Flange, Phasing, Distortion
    • Panorama
Concept and PAN Law L-C-R Panning Mix in Mono Phase Consistency
  • The Master Channel
  • Delivery of Mix and Formats
    • History of Music Business
    • Functions of a Record Label
    • Introduction to Intellectual Property Rights
    • Copyrights & Agreements
    • Online Music Business
    • Management of Content & Aggregators
    • Concept
    • dB SPL, dBv, dBu, dBm
    • Dynamic Range, Signal to Noise Ratio, Headroom
    • Weighted Average (dBa, dBc)
    • Boundary Effect
    • Inverse Square Law – Demonstration using a Loudspeaker
    • Impedance, Standard Operating Levels
    • Cables
    • Connectors
    • Applications
    • Soldering Cables & Connectors (Practical)
    • Using a Multimeter (Practical)
    • Types – Active, Passive
    • Drive Units
    • Crossovers
    • Cabinets
    • Wiring & Setups
    • Placement Setup & Calibration for Stereo, 5.1, 7.1, Auro 3D & Atmos
    • A/D – D/A Conversion
    • Sample Rate, Bit Depth, Bitrate
    • Quantization, Dither
    • Nyquist
    • Digital Protocols
    • Digital Cables
    • Introduction to Acoustics
    • Absorption, Diffusion, Reflection
    • Isolation
    • Room Modes
    • RT-60
    • Sepermeryer Ratios
    • Studio Construction – Walls and Partitions
      a) Design Layout
      b) Sound Proofing,
      c) Acoustic Treatment – Panels
      d) Wiring Layout for Audio
      e) Wiring Layout for Electricals
      f) Electrical Load Distribution and Circuits
      g) Door and Windows
      h) Air Conditioning
      i) Room Calibration
    • Studio Construction Project (Virtual)
    • Dynamics
    • EQ
    • Reverbs
    • Delay
    • Phasing
    • Flanging
    • Distortion
    • Stereo Spread
    • Gain and Amplification
    • Parallel Processing
    • Signal Drive
    • Saturation
    • Concept
    • Mastering vs Mixing
    • Prerequisites for a Mastering Session
    • Audio Restoration
    • Mastering Chain (Analogue and Digital)
    • Stereo Imaging
    • Volume, Loudness and Limiting
    • Dither
    • Delivery File Formats
    • Vibrations to Sound
    • Propagation of Sound
    • Speed of Sound
    • Waveforms – Sine, Square, Triangle, Sawtooth, Semisine
    • Amplitude, Wavelength, Frequency, Calculation of Wavelength from frequency
    • Human Hearing & Psychoacoustics
    • Concept
    • dB SPL, dBv, dBu, dBm
    • Dynamic Range, Signal to Noise Ratio, Headroom
    • Weighted Average (dBa, dBc)
    • Boundary Effect
    • Inverse Square Law – Demonstration using a Loudspeaker
    • Impedance, Standard Operating Levels
    • Concept
    • Types – Vu, dBFS, PPM, LUFS, the ‘K’ System
    • Phase, Stereo Spread, Spectral Analysis
    • Applications
    • Cables
    • Connectors
    • Applications
    • Soldering Cables & Connectors (Practical)
    • Using a Multimeter (Practical)
    • Types
    • Construction & Principle
    • Polar Patterns
    • Microphone Techniques
    • Stereo Microphone Techniques
    • Types – Active, Passive
    • Drive Units
    • Crossovers
    • Cabinets
    • Wiring & Setups
    • Placement Setup & Calibration for Stereo, 5.1, 7.1, Auro 3D & Atmos
    • Signal Path
    • Analogue and Digital Consoles
    • Inline and Split Consoles
    • Channel Strips
    • Input and Output Routing
    • Auxes and Busses
    • Master Section
    • Control Surfaces
    • A/D – D/A Conversion
    • Sample Rate, Bit Depth, Bitrate
    • Quantization, Dither
    • Nyquist
    • Digital Protocols
    • Digital Cables
    • Introduction
    • Menus, Options and Preferences
    • Input & Output Routing
    • ASIO & CORE Audio Optimisation
    • Toolbars & Transport
    • Tracks – Audio, MIDI, Instrument
    • DAW Console
    • Signal Routing (internal & external)
    • Bus & Aux
    • Plugins
    • Master Section
    • Editing & Fades
    • Keyboard Shortcuts
    • Session Pool & File Management
    • Importing & Exporting Files & Session
    • Rendering Options
    • Introduction to Acoustics
    • Absorption, Diffusion, Reflection
    • Isolation
    • Room Modes
    • RT-60
    • Sepermeryer Ratios
    • Studio Construction – Walls and Partitions a) Design Layout b) Sound Proofing, c) Acoustic Treatment – Panels d) Wiring Layout for Audio e) Wiring Layout for Electricals f) Electrical Load Distribution and Circuits g) Door and Windows h) Air Conditioning i) Room Calibration
    • Studio Construction Project (Virtual)
    • Microphone Placement Techniques (Practicals)
    • Input Gain (Consoles & Preamps)
    • Lead Vocal
    • Backing Vocals & Chorus
    • String Instruments
    • Wind Instruments
    • Percussion Instruments
    • Drums
    • Speaker (Guitars & Bass)
    • Studio Session Management
    • Dynamics
    • EQ
    • Reverbs
    • Delay
    • Phasing
    • Flanging
    • Distortion
    • Stereo Spread
    • Gain and Amplification
    • Parallel Processing
    • Signal Drive
    • Saturation
      • Concept
      • Concept of Balance Levels – Dynamic Range – Using Compression and Gain Tonal – EQ Ambience – Reverb Modulation – Delay, Flange, Phasing, Distortion
      • Panorama
    Concept and PAN Law L-C-R Panning Mix in Mono Phase Consistency
    • The Master Channel
    • Delivery of Mix and Formats
    • Concept
    • Mastering vs Mixing
    • Prerequisites for a Mastering Session
    • Audio Restoration
    • Mastering Chain (Analogue and Digital)
    • Stereo Imaging
    • Volume, Loudness and Limiting
    • Dither
    • Delivery File Formats
    • History of Music Business
    • Functions of a Record Label
    • Introduction to Intellectual Property Rights
    • Copyrights & Agreements
    • Online Music Business
    • Management of Content & Aggregators

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    Sound Engineering Career Path / Jobs

    Recording Engineer
    Mixing Engineer
    Mastering Engineer
    Studio Acoustic engineer
    Foley Artist
    Sound Editor
    Radio Broadcast Engineer
    Sound Designer
    Educator

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