Diploma In Music Production +
Sound Engineering

Diploma In
Music Production
+
Sound Engineering

Best Sound Engineering Certificate course Mumbai 2024

Eligibility Criteria

  • Minimum Age: 16 years and above
  • Educational Background: Class 10th/High school or equivalent
  • Basic Knowledge: Some prior knowledge or experience in music, sound or audio production (though not mandatory, this can be an added advantage).
  • Language Proficiency: Basic proficiency in English and Hindi for understanding technical concepts and instructions.
  • Passion for Career in Sound: A demonstrated interest or passion for Sound Engineering which could be shown through a portfolio or personal projects.
  • Basic Computer Skills : Familiarity with using computers and basic software.

Course Curriculum

Diploma in Music Production and Sound Engineering will prepare the students to understand the concept of Music Production and Sound Engineering right from the Beginners level to an Advanced level as per the Industry requirements.

 Module – 1

  • All the Major & Minor scale
  • Harmony/ Chords/Triads and Types 
  • Inversion of Chords and their Use
  • Relative Major and Minor Scale
  • Family of Chords
  • Harmonic/Chord Progression
  • Ear training
  • Staff notation
  • Sight Reading
  • Compass of instruments

      Module – 2

  • Time Signature
  • Understanding and Working out with the Simple and Compound Time Signature
  • Syncopation 
  • Working with melodies and countermelodies
  • Harmonisation
  • Voicing
  • Transposition
  • Music Modulation and types 
  • Using Pedal Point,Altered Bass Chords,Chord Leading Rules,Chords Substitution.
  • Song Writing on Staff
  • NotationUnderstanding about the Common Forms.
  • Overview of Logic Pro X , Ableton Live, Cubase Pro 12
  • Tools,Channel Strips,Vst & Effect Plugins
  • Quantise Midi notes and Flex Audio
  • Midi Editor,Midi Transform and trigger Midi from Logic
  • Vocal tuning using Flex,Wavetuner,Auto Tuner
  • Recording, Punch in Recording, Multi track recording audio track
  • Automation Audio & Midi
  • Midi Controller Using FaderPort16
  • Understanding and working with the Busses
  • Summing  & Routing with the Busses
  • Vocoder and Vocal Production
  • Understanding Compressor,Reverb, Delay, Equaliser
  • Side chain techniques single and overall track
  • Melodyne
  • Understanding the Concept of Sampler
  • Use of Different Sample
  • Rewire 
  • Project Alternatives,Metadata
  • Real Time & Offline Bouncing,Sample rate,Bitrate
  • Understanding the Score Editor 
  • Parallel Compression,Reverb & Delay Techniques.

 

  • Multi instrument and Multi output
  • Native Instruments Kontakt 7 & Libraries
  • Spectrasonics Omnisphere,Trilian, Keyscape
  • Best Service Engine & Libraries
  • UVI Workstation & Libraries
  • Swar Systems Swarplug
  • Ample Guitar & all Libraries 
  • Ujam & all Libraries 
  • XLN audio addictive drums, ToonTrack Superior Drummer
  • Refx Nexus

 

  • Music Composition will help you achieve a perfectly finished music tune from a bunch of loops.
  • Includes various elements like rhythm, beats, harmony, applying vocals, finishing, etc. 
  • Helps you enhance the skills like making the right phrasing of the tune, calculation of notes in any particular phrase, commercial value in a tune, etc.
  • Songwriting and lyrics writing is closely knitted with music production. In this module, you will learn through analysis, examples, and sessions to compose and write songs in different genres. Highlights of this module include basic skills of lyrics writing, arranging your original compositions, and producing them.
  • Synthesis (Additive, Subtractive, Fm, Granular)Hardware Synthesiser
  • Software Synthesizer ( Falcon 2, Serum, Sylenth, Massive, Ana 2, Spire)
  • Wavetable
  • LFO
  • Filters (HI & Low Pass, Bandpass, Notch)
  • Envelopes (Attack, Decay, Sustain, Release)
  • Oscillator
  • Vocoder Synth
  • Monophonic,Polyphonic,Ensemble Synth
  • Equaliser(EQ)
  • Compressor
  • Reverb
  • Delay
  • Noise Gate
  • Distortion
  • Saturation
  • Gain Staging
  • Stereo Imaging
  • Slate Digital Plugin Bundle
  • Plugin Alliance Plugin Bundle
  • Universal Audio Plugin Bundle(UAD)
  • Solid State Logic Plugin Bundle(SSL) 
  • FabFilter
  • Sound Theory Gullfoss
  • Oeksound  Soothe 2
  • Izotope Plugin Bundle
  • Waves Plugin Bundle
  • Vocal Recording & Voice Sound Processing 
  • Acoustic Drums Recording 
  • Acoustic & Electric Guitar Recording 
  • Recording, Punch in Recording,Multi track recording audio track
  • Vocal Harmonies Stack Creation & Sound Processing.

 

a) Introduction to Song Structure

  • Understanding common song forms (e.g., Verse-Chorus, AABA, ABABCB).
  • Differentiating between intro, verse, chorus, bridge, breakdown, outro, etc.
  • Analyzing song structure in various genres (pop, EDM, hip-hop, film score, etc.).

b). Dynamic Arrangements

  • How to create tension and release in a track.
  • Building energy through progressive layering.
  • Using silence and breakdowns for contrast.

c). Instrumental Layering

  • Layering instruments effectively for depth and texture.
  • Balancing frequencies between instruments to avoid clutter.
  • Techniques for arranging leads, pads, and supporting instruments.

d).  Using Automation for Arrangements

  • Automating volume, panning, effects, and filters for smooth transitions.
  • Dynamic build-ups using automation (e.g., risers, filter sweeps).

e).  Vocal Arrangement

  • Arranging lead vocals, harmonies, and backing vocals.
  • Layering vocals for impact in different song sections.
  • Using vocal chops as arrangement elements.

f). Arrangement for Different Genres

  • Exploring arrangement nuances specific to EDM, hip-hop, cinematic music, pop, and rock.
  • Genre-specific tricks to enhance flow and energy.

g).  Reverse Engineering Famous Arrangements

  • Deconstructing the arrangement of popular songs.
  • Understanding why certain arrangements work.
  • Applying reverse-engineering techniques to your own tracks.

h). Using FX and Ambience in Arrangements

  • Arranging effects like reverb, delay, and echoes to fill space.
  • Creating atmospheric textures to enhance sections.
  • The role of background sounds in building a full arrangement.

i) Arrangement Workflow and Industry Techniques

  • Best practices for organizing your DAW project for efficient arrangements according to industry standards.
  • Workflow techniques for rapid prototyping and arranging.
  • Using markers, templates, and grouping in DAWs.
  • Introduction of Acoustic & Electric Guitar & playing style
  • Understanding the Programing Process of Acoustic & Electric Guitar (Strum, Lead, Arpeggios, Riff Etc)
  • Understanding the Programing Process of Nylon & Ukulele(Strum, Lead, Arpeggios, Riff, etc)
  • Detailed understanding of Ample Guitar, Kontakt, Ujam and other Guitar Vst Plugins And Libraries 
  • Appropriate Sound Processing Treatment On The Sample Sound Libraries to make it Sound Real(Acoustic & Electronic)
  • Introduction of Acoustic & Electric Guitar Bass Guitar  & Playing Style
  • Creating Groove with the Bass-line( All Genre)
  • Understanding the Programming Process of Sub, Grunge, Slap,Fingered, etc
  • Detailed understanding of Ample Guitar, Konkatk, Ujam and other Guitar VST Plugins and libraries.
  • Appropriate Sound Processing Treatment on the Sample Sound Libraries to make it sound real(Acoustic & Electronic)
  • Introduction of Acoustic Drum and Electronic Drum Kit
  • Programing Different Types of Grooves in Simple & Compound Time Signature(Acoustic & Electronic)
  • Making your Own Drum Kit by using different sample sound libraries (Acoustic & Electronic)
  • Appropriate Sound Processing Treatment on the sample sound libraries to make it Sound Real(Acoustic & Electronic)
  • Ethnic & World Percussions Programming  (Darbuka, Djembes, Bongos, Cajons, Cabasa, Congas, etc)
  • Indian Rhythm Programming (Dhol, Dholak, Tabla, Duff, Shakers,etc) 
  • Electronic Dance Music Rhythm Programing (Electro House, Deep House, Big room, Synthwave, Hiphop, Future pop, Trap etc)
  • Orchestral Drums Programming
  • Pop, Rock Drums Programming (Acoustic & Electronic)
  • Introduction of Stroke Instruments
  • Programming Rabab, Mandolin, Dobro, Banjo, Oud,etc..
  • Programming Santoor, Sitar,Sarod, Tanpura, Harmonium, etc..
  • Appropriate sound processing treatment on the sample sound libraries to make it sound real.

 

Part – 1 Essential Skills

  • Concept 
  • Structuring the arrangement (what goes where and why)
  • Harmonising with chords, progressions and substitutions (working with the harmonic background of an arrangement)
  • Utilising voicing and voice leading (choosing the order of notes within a chord-and from chord to chord)
  • Working with melodies and countermelodies
  • Deciding on the right instrumentation (choosing which instrument play which note)

Part – 2  Instruments And Voices; Ranges And Techniques

  •  String instruments(writing for both bowed and plucked strings)
  • Brass instruments(writing for concert, marching, and drum corps brass)
  • Woodwind instruments (writing for single reed,double reed, and flute-like instrument)
  • Keyboard and electronic instruments (writing for the piano,organ,synthesiser  and similar instruments)
  •  Percussion instrument (writing for drums and mallets)
  • Voices (writing for sopranos,alto, tenor, basses and other voices)

Part – 3 Real  World Arranging

  •  Arranging for an orchestra (creating symphonic pieces  for the full orchestra)
  •  Arranging for a choir (creating vocal arrangement in stab fashion)
  • Arranging for a rhythm section(writing in different styles and for different rhythm sections instruments)

 

  • History of Music Business
  • Functions of a Record Label
  • Introduction to Intellectual Property Rights
  • Copyrights & Agreements
  • Online Music Business
  • Management of Content & Aggregators

 

  • Background Scoring is related to providing background music in films, albums, etc.
  • For students looking to make a career in the film industry, this module will be proven as a milestone to getting familiar with how background music works and the process of music scoring.
  • Scoring Music for Feature Films , Short Films, OTT Platforms, Advertisements,etc.
  • Understanding The Director’s Point of View.. 
  • Importance of the Time Line & The Delivery 
  • Film Mixdown & Export..
  • Vibrations to Sound 
  • Propagation of Sound 
  • Speed of Sound 
  • Waveforms – Sine, Square, Triangle, Sawtooth, Semisine 
  • Amplitude, Wavelength, Frequency, Calculation of Wavelength from frequency 
  • Human Hearing & Psychoacoustics
  • Concept 
  • dB SPL, dBv, dBu, dBm
  • Dynamic Range, Signal to Noise Ratio, Headroom 
  • Weighted Average (dBa, dBc) 
  • Boundary Effect 
  • Inverse Square Law – Demonstration using a Loudspeaker
  • Impedance, Standard Operating Levels

 

  • Concept 
  • Types – Vu, dBFS, PPM, LUFS, the ‘K’ System 
  • Phase, Stereo Spread, Spectral Analysis 
  • Applications 
  • Cables 
  • Connectors 
  • Applications 
  • Soldering Cables & Connectors (Practical)
  • Using a Multimeter (Practical)
  • Types 
  • Construction & Principle 
  • Polar Patterns 
  • Microphone Techniques 
  • Stereo Microphone Techniques
  • Types – Active, Passive 
  • Drive Units 
  • Crossovers 
  • Cabinets 
  • Wiring & Setups
  • Placement Setup & Calibration for Stereo, 5.1, 7.1, Auro 3D & Atmos
  • Signal Path 
  • Analogue and Digital Consoles 
  • Inline and Split Consoles
  • Channel Strips 
  • Input and Output Routing 
  • Auxes and Busses 
  • Master Section 
  • Control Surfaces 
  • A/D – D/A Conversion 
  • Sample Rate, Bit Depth, Bitrate 
  • Quantization, Dither 
  • Nyquist 
  • Digital Protocols 
  • Digital Cables 

 

  • Introduction 
  • Menus, Options and Preferences
  • Input & Output Routing
  • ASIO & CORE Audio Optimisation
  • Toolbars & Transport
  • Tracks – Audio, MIDI, Instrument
  • DAW Console
  • Signal Routing (internal & external)
  • Bus & Aux
  • Plugins
  • Master Section
  • Editing & Fades
  • Keyboard Shortcuts
  • Session Pool & File Management
  • Importing & Exporting Files & Session
  • Rendering Options
  • Introduction to Acoustics
  • Absorption, Diffusion, Reflection
  • Isolation
  • Room Modes
  • RT-60
  • Sepermeryer Ratios 
  • Studio Construction – Walls and Partitions
  1. Design Layout
  2.  Sound Proofing,
  3. Acoustic Treatment – Panels
  4. Wiring Layout for Audio
  5. Wiring Layout for Electricals
  6. Electrical Load Distribution and Circuits
  7. Door and Windows
  8. Air Conditioning
  9. Room Calibration
  • Studio Construction Project (Virtual) 
  • Microphone Placement Techniques (Practicals)
  • Input Gain (Consoles & Preamps)
  • Lead Vocal
  • Backing Vocals & Chorus
  • String Instruments
  • Wind Instruments
  • Percussion Instruments
  • Drums
  • Speaker (Guitars & Bass)
  • Studio Session Management
  • Dynamics
  • EQ 
  • Reverbs 
  • Delay 
  • Phasing
  • Flanging
  • Distortion
  • Stereo Spread
  • Gain and Amplification
  • Parallel Processing
  • Signal Drive
  • Saturation
  • Concept 
  • Concept of Balance
  1. Levels – Dynamic Range – Using Compression and Gain
  2. Tonal – EQ 
  3. Ambience – Reverb
    Modulation – Delay, Flange, Phasing, Distortion 
  • Panorama
  1. Concept and PAN Law
  2. L-C-R Panning
  3. Mix in Mono
  4. Phase Consistency
  • The Master Channel
  • Delivery of Mix and Formats

 

  • Concept
  • Mastering vs Mixing
  • Prerequisites for a Mastering Session
  • Audio Restoration
  • Mastering Chain (Analogue and Digital)
  • Stereo Imaging
  • Volume, Loudness and Limiting
  • Dither
  • Delivery File Formats
  • Understanding Live Sound
  • Open Air vs Closed Space Acoustics
  • Live Sound Equipments
  • Line Array Systems
  • Power Requirements
  • Preparing and Managing a Live Session
  • Concept 
  • Sound Design
  • Foley effects
  • Film and Video Formats 
  • Sync & Non Sync Effects, Digetic/Non-Diegetic Sounds, Leitmotif  
  • Track Laying – Practicals
  • Foley – Practicals
  • Sync, Non-Sync, Diegetic/Non-Diegetic Sounds 
  • Location Sound 
  • ADR 
  • Dialogue Cleaning
  • Session Management
  • Mixing – Stereo, 5.1, 7.1 & Dolby Atmos
  • Delivery for OTT, Broadcast & Theatre
  • Introduction to the music industry and trends in production
  • Understanding royalties and distribution platforms
  • Final project: Students will create and showcase their own music track, applying all learned skills

• Getting feedback from industry professionals and peers

VIVAs : Interactive sessions where students will discuss their projects and demonstrate their understanding of key concepts.

Project Submissions: Students are required to submit projects that reflect their learning and skills gained throughout the course.

Assignments: Regular assignments will be evaluated to gauge ongoing progress and understanding of course material.

Career Opportunities in Sound Engineering

Upon completion of the DIPLOMA IN MUSIC PRODUCTION AND SOUND ENGINEERING COURSE students will be prepared for several exciting roles within the MUSIC AND SOUND  industry, including

Career Opportunities in
Sound Engineering

Music Director
Music Producer
Composer
Recording Engineer
Mixing Engineer
Mastering Engineer
Arranger
Sound Designer
Music Programmer
Film Music Mix Engineer
Foley Artist
Sound Editor
Music Supervisor
Session Artist
Independant Artist
Location Sound Engineer
Acoustic Engineer
Educator

Frequently Asked Questions

No prior experience is required. The course is designed for beginners, though having a passion for music and sound will be helpful.
After completing the diploma, you can work as a Sound engineer, Music producer, mixing/mastering engineer, live sound technician, sound designer for films or games, or even start your own studio.
You will get hands-on experience with industry-standard equipment, including DAWs (Digital Audio Workstations), microphones, mixers and other professional audio gears as well as opportunities to work on real-world projects.
While it’s not mandatory to have your own equipment, having a basic setup (such as a computer with a DAW and headphones) for practice at home is recommended to enhance your learning experience.
Yes, there will be Vivas, assessments and practical exams including project submissions throughout the course to evaluate your progress.
Yes, upon successful completion of the course, you will be awarded a Diploma in Music Production and Sound Engineering.
Yes, we offer flexible payment options with installment plans.
Yes, students will have access to our professional studios for practice and project work.
We provide internships and placement opportunities for Studios, Production houses,Record labels as well as projects for Films,OTT platforms,Television shows, Radio industry,etc.
You will receive personalised feedback from experienced producers and Engineers on your projects, helping you refine your sound and approach.

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